As supernaturals make their sometimes ugly mark on the world, it’s inevitable that the police may catch up with them. Your character may face arrest and even prison time, but don’t panic! They won’t be serving life sentences here.
Arrest
Arrests happen using a system similar to Warning, Warning, Action. Here, it’s called Intent, Intent, Arrest. The process takes place over three posts and indicates, you guessed it, intent to arrest a character! Keep in mind that this process is optional: if your character would be willingly arrested, that can be a very compelling storyline in itself.
The first two posts consist of intention posts, delivered in thought or action. If you do not want your character arrested in a police interaction, you must have them exit the thread during one of the two intent posts. A character can automatically flee the thread during the intent stage (including breaking away from grabs, etc.) without it being considered powerplaying. Intent examples might include phrases like:
- Officer McCop approached the house knowing he planned to make an arrest.
- ”I’m going to place you under arrest,” said Officer McCop.
- Officer McPolice reached for the handcuffs at her belt.
- Officer McPolice began to place the handcuffs on Larry’s wrists.
After two intent posts, an arrest post can occur. The arresting officer rolls a dice in the tabletop forum. On a 1-40, your character will be successfully arrested and cannot break free. They will be transported to jail (see the section below for more info). If they roll a 41-50, your character can break free and escape.
If you're ever unsure how to get your character out while still in the intent phase, reach out to your writing partner or staff for help! Once the arrest phase is entered, no automatic exit is guaranteed. Your character can attempt to run away, but the other character is not required to let them go (and vice versa). Open communication with your writing partner is key!
There is an exception to the Intent, Intent, Arrest rule: Repeatedly escaping from the police using Intent, Intent, Arrest will result in a forfeiture of the intent posts for your third attempt. So if Larry flees from the cops during the intent stage in two separate threads, then Larry meets a police officer who recognizes him again, an arrest can be attempted immediately without any intent posts.
Remember that part of supernatural life is facing its consequences. Arrest is not the end of the line for your character and can serve as an amazing moment for character development! If your character is facing an arrest situation, seriously consider allowing it to happen if your character is willing. Some of the richest storytelling can come from these opportunities to have someone face the music!
Note: Intent, Intent, Arrest is not a replacement for Warning, Warning, Action. If your character (cop or potential detainee) wants to perform lethal actions, they will need to follow that process outlined in the
rules. This can happen at the same time as Intent, Intent, Arrest!
Jail time
The trial process for supernaturals is currently nebulous at best. Their rights are largely waived in favor of short, immediate, drastically reduced sentences. This has helped to provide some sense to the public that measures are being taken against troublesome supernaturals, while the lack of due process and wildly shortened sentences are swept under the rug.
Offenses such as assault will receive between one to two months (depending on the severity) of jail time per instance. Any attack (attempted via dice rolls) on a police officer guarantees two months of jail time if arrested.
Murder will result in four months of jail time per instance.
A character who goes to jail, leaves, commits a crime, then is arrested again will receive double sentence lengths.
These sentence lengths are minimum and you’re welcome to play out longer sentences if you’d like! (This can also be a way to “sunset” a character rather than killing them off, if you’d prefer.)
Roleplaying a jailed character
Ridgefield County Jail is freshly equipped to handle supernatural prisoners. Cells are made impossibly strong and guards are ready with the tranquilizing drugs needed to put a potential escapee down for a nap and reflective glasses to prevent suggestion. Vampires are served meals at their required frequency in the form of cold blood in a cup. (Where does the blood come from? That’s upsettingly unclear!) Weres are granted larger, solo rooms to shift in as needed. Supernatural prisoners never have a cellmate.
Curiously, psychic powers (used by both psychics and vampires) do not work on the prison grounds. Is it something in the air? In the walls? In the food? The government is tight-lipped, but it seems to be very effective. As a whole, jail isn’t a fun experience for anyone, but supernaturals are treated no worse than any other prisoner.
Jailed characters can only be written in certain specific scenarios. General jail RP is not allowed. The scenarios are:
- Visits by another character: These threads should take place in the Fringes forum. Visitors will be separated from one another via impenetrable glass and all interactions will be closely monitored.
- Phone calls and letters from other characters: Yellow Pages threads between jailed and non-jailed characters can occur at any time! Keep in mind that all correspondence will be listened to and read, so keep your secrets secret.
Jailed characters cannot complete any leveling requirements, including time passed for full and new moons. Their leveling completely freezes until their release.